﻿#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

#endregion

#region Disclaimer

/*
 
* Copyright (c) 2011, Michael T. Joiner All rights reserved.

* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the 
* documentation and/or other materials provided with the distribution.

* Neither the name of SagaEngine nor the names of its contributors may be used to endorse or promote products derived from this software 
* without specific prior written permission.

* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
* SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 */

#endregion

namespace SagaEngine.Entities
{
    public interface IScaleable
    {
        float XScale { get; set; }
        float YScale { get; set; }

        float XScaleRate { get; set; }
        float YScaleRate { get; set; }

        float MinXScaleRate { get; set; }
        float MinYScaleRate { get; set; }

        float MaxXScaleRate { get; set; }
        float MaxYScaleRate { get; set; }

        float MinXScale { get; set; }
        float MinYScale { get; set; }

        float MaxXScale { get; set; }
        float MaxYScale { get; set; }

        void SetScale(Vector2 scale);
        void SetScale(float xScale, float yScale);    

        void SetScaleRate(Vector2 scaleRate);
        void SetScaleRate(float xRate, float yRate);    
    }
}
